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| End of summer 999YK |
Summary
Let's see how the empires are doing — the changes since the start of the year are huge.| Storm Lords | White Fang Tribe | Hammerhead Clan | Sulatar | |||
| Human | Orcs & Goblins | Duergar | Drow | |||
| 997YK | Start | Revenue | 10 | 7 | 8 | 7 |
| Summer start | Troops | 4000 | 2000 | 3700 | 2700 | |
| Summer | Campaigning gains/(losses) | -530 | 20 | -30 | -530 | |
| Winter Start | Troops | 3470 | 2020 | 3670 | 2170 | |
| Winter | Actual Revenue | 28 | 22 | 29 | 12 | |
| 998YK | Summer start | Troops | 4187 | 3520 | 5370 | 2870 |
| Summer | Campaigning gains/(losses) | -980 | -733 | -520 | -545 | |
| Winter start | Troops | 3207 | 2787 | 4850 | 2325 | |
| Winter | Actual Revenue | 28 | 19 | 44 | 12 | |
| Winter gains/(losses) | 0 | -1400 | -530 | 0 | ||
| 999YK | Summer start | Troops | 4607 | 2787 | 7220 | 2925 |
| Summer | Campaigning gains/(losses) | -210 | -2030 | -1025 | -2385 | |
| Winter start | Troops | 4397 | 757 | 6195 | 540 | |
| Winter | Potential Revenue | 22 | 0 | 56 | 0 |
Well, that's not officially the end of the game, but the Hammerheads have an enormous lead now, as is apparent from the map. They have the majority of the troops and the majority of the revenue. I could play out 1000YK but the Storm Lords cannot really win from here.
I rolled the winter events for the Hammerheads and Storm Lords: the former got Increased Revenue, and the latter got Rebellion. Well, that really wouldn't help the Storm Lords at all; certainly it doesn't help them. Really the only chance was if the Duergar rolled Treachery or Dragonrage, either of which might have taken a chunk out of their empire. As is, the Storm Lords would get crushed.
For completeness, I should say here that empires that lose their capital are not completely out of the game, but they can collect no revenue so they cannot buy supplies or recruit more armies, so they cannot play much part in what continues.
Debrief
The failure of anyone to ally against the Hammerheads really decided the game. In a game with human players, this would normally not happen: the players would be allowed to change alliances during the year and the other empires would probably have teamed up against the Hammerheads. But human players aren't rational and will sometimes refuse to work together, so I allowed that possibility in this game also, and that was what happened. If the White Fang or the Sulatar had managed to hold out until the end of the year, it would have been worth playing on as together the other empires could have been strong enough to resist the Hammerhead Clan.
The Hammerheads had a great game, and were able to control a large area without being significantly threatened. This was mostly because of the close placement of the Sulatar and Storm Lords' capitals, which meant that they had to position their main armies to contest with each other and could spare little for other excursions. The Storm Lords squandered a strong position in year 1, I feel: they neither went for an early kill on the Sulatar nor managed to gain much elsewhere by holding troops back from that fight.
The White Fang were always behind and were unlucky in the third year not to make more of a fight of it. Their brilliant defence of the capital in Lharvion was ultimately for nothing when they lost their main army on the same turn.

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