Sunday, 21 February 2016

999YK Summer End: Game Over

End of summer 999YK

Summary

Let's see how the empires are doing — the changes since the start of the year are huge.

Storm LordsWhite Fang TribeHammerhead ClanSulatar
HumanOrcs & GoblinsDuergarDrow
997YKStartRevenue10787
Summer startTroops4000200037002700
SummerCampaigning gains/(losses)-53020-30-530
Winter StartTroops3470202036702170
WinterActual Revenue28222912
998YKSummer startTroops4187352053702870
SummerCampaigning gains/(losses)-980-733-520-545
Winter startTroops3207278748502325
WinterActual Revenue28194412
Winter gains/(losses)0-1400-5300
999YKSummer startTroops4607278772202925
SummerCampaigning gains/(losses)-210-2030-1025-2385
Winter startTroops43977576195540
WinterPotential Revenue220560

Well, that's not officially the end of the game, but the Hammerheads have an enormous lead now, as is apparent from the map. They have the majority of the troops and the majority of the revenue. I could play out 1000YK but the Storm Lords cannot really win from here.

I rolled the winter events for the Hammerheads and Storm Lords: the former got Increased Revenue, and the latter got Rebellion. Well, that really wouldn't help the Storm Lords at all; certainly it doesn't help them. Really the only chance was if the Duergar rolled Treachery or Dragonrage, either of which might have taken a chunk out of their empire. As is, the Storm Lords would get crushed.

For completeness, I should say here that empires that lose their capital are not completely out of the game, but they can collect no revenue so they cannot buy supplies or recruit more armies, so they cannot play much part in what continues.

Debrief

The failure of anyone to ally against the Hammerheads really decided the game. In a game with human players, this would normally not happen: the players would be allowed to change alliances during the year and the other empires would probably have teamed up against the Hammerheads. But human players aren't rational and will sometimes refuse to work together, so I allowed that possibility in this game also, and that was what happened. If the White Fang or the Sulatar had managed to hold out until the end of the year, it would have been worth playing on as together the other empires could have been strong enough to resist the Hammerhead Clan.

The Hammerheads had a great game, and were able to control a large area without being significantly threatened. This was mostly because of the close placement of the Sulatar and Storm Lords' capitals, which meant that they had to position their main armies to contest with each other and could spare little for other excursions. The Storm Lords squandered a strong position in year 1, I feel: they neither went for an early kill on the Sulatar nor managed to gain much elsewhere by holding troops back from that fight.

The White Fang were always behind and were unlucky in the third year not to make more of a fight of it. Their brilliant defence of the capital in Lharvion was ultimately for nothing when they lost their main army on the same turn.

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