Saturday, 30 January 2016

999YK Summer: Eyre, Dravago

Summary

A quick summary before we go into the summer turns
Storm LordsWhite Fang TribeHammerhead ClanSulatar
HumanOrcs & GoblinsDuergarDrow
997YKStartRevenue10787
Summer startTroops4000200037002700
SummerCampaigning gains/(losses)-53020-30-530
Winter StartTroops3470202036702170
Potential Revenue29203016
998YKSummer startTroops4187352053702870
SummerCampaigning gains/(losses)-980-733-520-545
Winter startTroops3207278748502325
Potential Revenue35203913
Winter gains/(losses)0-1400-5300
999YKTroops to deploy4607278772202925

Summer

Eyre

Hammerhead Clan: Banners 1,3 and 6 advance towards the White Fang capital, seizing two villages from the White Fang and one from the Storm Lords. Banner 2 gets delayed by bad weather. Banner 4 scouts yet another fortress in the north. Banner 8 starts moving up to support the front line, and banners 5 and 7 swap places with 5 moving into Storm Lords' territory, stealing a village.

White Fang Tribe: Banners 1 and 2 retreat towards the capital, intending to hold Mazorn (the city just east of the capital) and perhaps delay/divert the main attack. Banner 3 moves towards the capital, to help defend it.

Storm Lords: Banner 3 & 5 hold position, waiting to see what their potential attackers will do. Banner 4 advances towards banner 5. Banners 1 & 2 have to miss this turn due to sabotage.

Sulatar: Adopting a scorched-earth policy, banner 1 burns down the village west of the capital, as well as reclaiming a village from the Hammerhead Clan. Banner 3 advances into the Storm Lords' territory near Stormreach, trying to draw away more of their armies from Searing Heights — something of a desperate move here, hoping to delay things until the Hammerhead's introduce complications. And the other banners stay in place near the capital; banner 2 reclaims a village from the Storm Lords.
End of Eyre

Dravago

Hammerhead Clan: Banners 1 & 3 — the main invasion force against the White Fang orcs — advance and capture the fortress two tiles east of the enemy capital. There is a brief siege, and the garrison is overrun, though it costs the duergar 200 points of troops. Behind them, banner 6 also moves south.
Banner 2 moves west, aiming to pick up territory near the Sulatar. Banner 4 scouts a barren tile in the north. Banner 5 grabs a village from the Storm Lords, and banner 7 rolls badly and is stuck.

White Fang Tribe: Banner 4 moves into Mazorn and merges into banner 1. The defensive army is in place, and the enemy will be here next month. Meanwhile banner 3 moves up to fend off the duergar army approaching from the north.

Storm Lords: Banners 1 & 2 march east up into the mountains of Searing Heights. One of their scouting forces finds a merchant caravan and retrieves and extra 3 baggage — bad news for the Sulatar, the coming army has a lot more food to sustain a siege than the defenders do.
Banner 3 retakes a village from the duergar. Banner 4 gets a bad scouting roll, and rolls a 12 (on 2d6) for the effect — the scouts stumbled into a dragon's lair. Fortunately, their next dice roll is low so they do not wake the dragons; triggering a dragon rampage only two tiles from their capital would have been very, very bad indeed. With its support delayed, banner 5 decides to go it alone against the Sulatar army that just crossed the border; and they fail to scout the strength of their enemy, so they go ahead without knowing that they are slightly outnumbered. They are repulsed with heavy losses.

Sulatar: Banners 1, 2, & 4 grouped in the capital ready for the siege (regrouping into two banners). Banner 3 moved further south, into the village of Hruggagek — and burned it to the ground (as they cannot hope to hold on to territory this far south.

Position Summary


End of Dravago
In the east:
Storm Lords banner 1 (1500pts) and banner 2 (1307pts) approaching the Sulatar capital in Searing Heights.
Sulatar banner 1 (1500pts) and banner 2 (825pts) defending the capital.

In the south:
Storm Lords banner 4 (500pts) and banner 5 (290pts, recovering from a defeat at Brekkur)
Sulatar banner 3 (540pts)

In the west:
Duergar banner 1 (1500pts) and banner 3 (1300pts); and banner 6 approaching from further north (800pts)
White Fang banner 1 (1500pts) and banner 2 (787pts); and banner 3 approaching from the south (500pts)

In the centre:
Storm Lords banner 3 (800pts)
Duergar banner 5 (800pts) and banner 7 (920pts)

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