Summary
A quick summary before we go into the summer turns
| Storm Lords | White Fang Tribe | Hammerhead Clan | Sulatar | |||
| Human | Orcs & Goblins | Duergar | Drow | |||
| 997YK | Start | Revenue | 10 | 7 | 8 | 7 |
| Summer start | Troops | 4000 | 2000 | 3700 | 2700 | |
| Summer | Campaigning gains/(losses) | -530 | 20 | -30 | -530 | |
| Winter Start | Troops | 3470 | 2020 | 3670 | 2170 | |
| Potential Revenue | 29 | 20 | 30 | 16 | ||
| 998YK | Summer start | Troops | 4187 | 3520 | 5370 | 2870 |
| Summer | Campaigning gains/(losses) | -980 | -733 | -520 | -545 | |
| Winter start | Troops | 3207 | 2787 | 4850 | 2325 | |
| Potential Revenue | 35 | 20 | 39 | 13 | ||
| Winter gains/(losses) | 0 | -1400 | -530 | 0 | ||
| 999YK | Troops to deploy | 4607 | 2787 | 7220 | 2925 |
Summer
Eyre
Hammerhead Clan: Banners 1,3 and 6 advance towards the White Fang capital, seizing two villages from the White Fang and one from the Storm Lords. Banner 2 gets delayed by bad weather. Banner 4 scouts yet another fortress in the north. Banner 8 starts moving up to support the front line, and banners 5 and 7 swap places with 5 moving into Storm Lords' territory, stealing a village.
White Fang Tribe: Banners 1 and 2 retreat towards the capital, intending to hold Mazorn (the city just east of the capital) and perhaps delay/divert the main attack. Banner 3 moves towards the capital, to help defend it.
Storm Lords: Banner 3 & 5 hold position, waiting to see what their potential attackers will do. Banner 4 advances towards banner 5. Banners 1 & 2 have to miss this turn due to sabotage.
Sulatar: Adopting a scorched-earth policy, banner 1 burns down the village west of the capital, as well as reclaiming a village from the Hammerhead Clan. Banner 3 advances into the Storm Lords' territory near Stormreach, trying to draw away more of their armies from Searing Heights — something of a desperate move here, hoping to delay things until the Hammerhead's introduce complications. And the other banners stay in place near the capital; banner 2 reclaims a village from the Storm Lords.
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| End of Eyre |
Dravago
Hammerhead Clan: Banners 1 & 3 — the main invasion force against the White Fang orcs — advance and capture the fortress two tiles east of the enemy capital. There is a brief siege, and the garrison is overrun, though it costs the duergar 200 points of troops. Behind them, banner 6 also moves south.
Banner 2 moves west, aiming to pick up territory near the Sulatar. Banner 4 scouts a barren tile in the north. Banner 5 grabs a village from the Storm Lords, and banner 7 rolls badly and is stuck.
White Fang Tribe: Banner 4 moves into Mazorn and merges into banner 1. The defensive army is in place, and the enemy will be here next month. Meanwhile banner 3 moves up to fend off the duergar army approaching from the north.
Storm Lords: Banners 1 & 2 march east up into the mountains of Searing Heights. One of their scouting forces finds a merchant caravan and retrieves and extra 3 baggage — bad news for the Sulatar, the coming army has a lot more food to sustain a siege than the defenders do.
Banner 3 retakes a village from the duergar. Banner 4 gets a bad scouting roll, and rolls a 12 (on 2d6) for the effect — the scouts stumbled into a dragon's lair. Fortunately, their next dice roll is low so they do not wake the dragons; triggering a dragon rampage only two tiles from their capital would have been very, very bad indeed. With its support delayed, banner 5 decides to go it alone against the Sulatar army that just crossed the border; and they fail to scout the strength of their enemy, so they go ahead without knowing that they are slightly outnumbered. They are repulsed with heavy losses.
Sulatar: Banners 1, 2, & 4 grouped in the capital ready for the siege (regrouping into two banners). Banner 3 moved further south, into the village of Hruggagek — and burned it to the ground (as they cannot hope to hold on to territory this far south.
In the east:
Storm Lords banner 1 (1500pts) and banner 2 (1307pts) approaching the Sulatar capital in Searing Heights.
Sulatar banner 1 (1500pts) and banner 2 (825pts) defending the capital.
In the south:
Storm Lords banner 4 (500pts) and banner 5 (290pts, recovering from a defeat at Brekkur)
Sulatar banner 3 (540pts)
In the west:
Duergar banner 1 (1500pts) and banner 3 (1300pts); and banner 6 approaching from further north (800pts)
White Fang banner 1 (1500pts) and banner 2 (787pts); and banner 3 approaching from the south (500pts)
In the centre:
Storm Lords banner 3 (800pts)
Duergar banner 5 (800pts) and banner 7 (920pts)
Sulatar: Banners 1, 2, & 4 grouped in the capital ready for the siege (regrouping into two banners). Banner 3 moved further south, into the village of Hruggagek — and burned it to the ground (as they cannot hope to hold on to territory this far south.
Position Summary
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| End of Dravago |
Storm Lords banner 1 (1500pts) and banner 2 (1307pts) approaching the Sulatar capital in Searing Heights.
Sulatar banner 1 (1500pts) and banner 2 (825pts) defending the capital.
In the south:
Storm Lords banner 4 (500pts) and banner 5 (290pts, recovering from a defeat at Brekkur)
Sulatar banner 3 (540pts)
In the west:
Duergar banner 1 (1500pts) and banner 3 (1300pts); and banner 6 approaching from further north (800pts)
White Fang banner 1 (1500pts) and banner 2 (787pts); and banner 3 approaching from the south (500pts)
In the centre:
Storm Lords banner 3 (800pts)
Duergar banner 5 (800pts) and banner 7 (920pts)


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