Lharvion (cont)
Storm Lords
Banner 1: having just been badly beaten up by the Sulatar, they need to get away before they are attacked again. Crossing the river here, without a bridge, would risk losing baggage or men, and there is little time left this season for the Sulatar to pursue, so Commander Markus can just head downriver and try to steal more villages.
Actually, this has turned out okay for the Storm Lords — their losses at Cinderfall are not heavy, burning the village costs the Sulatar some income for next year, and by drawing the Sulatar armies back, it has freed the Storm Lords' other armies to do other stuff.
Banner 2: perhaps the troops here, which have been chased around by various more powerful armies all summer, heard about the defeat at Cinderfall and have had enough. The banner rolls a bad scouting event — Mutiny — which means they cannot move this turn or next (effectively until the end of the year).
Banner 3: manages to advance, threatening to steal both Hammerhead and Sulatar villages.
Banner 4: wants to advance north to steal villages, but is beset by sickness and instead loses 60 points of troops.
Banner 5: tries to scout a path to Threnal, fails.
White Fang Tribe
Banner 1: moves against the Hammerhead army in the west, which chooses to fall back before it.
Banner 3: tries to scout a path to Threnal, fails. They have one more month in which to press their attack.
Barrakas
Hammerhead Clan
Banner 6: will stay put to defend the city that it is in; it tries to scout a neighbouring tile, but fails.
Banner 1 & 3: lose 60 points of troops to sickness, but do manage to take control (from the Storm Lords) of a neighbouring barren tile.
Banner 2: seizes the village of Firebranch from the Sulatar (but does not move across the river to garrison it).
Banners 4 & 5: scout barren tiles.
Sulatar
Banner 1: pursues the Storm Lords' retreating army, retaking a village.
Banner 2: retakes Firebranch from the Hammerhead Clan.
Storm Lords
Banner 1: seizes a village from the Sulatar.
Banner 2: seizes a village from the Hammerhead Clan in the centre of the map.
Banner 3: moves into the village occupied by Hammerhead banner 2, which chooses to retreat before it.
Banner 4: occupies Stormreach.
Banner 5: fails to scout a path to Threnal.
White Fang Tribe
Banner 1: retakes a village from the Hammerhead Clan.
Banner 3: fails to scout a path to Threnal.
See my next post for the end-of-summer map and summary of the positions of the various empires.

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